Small update and Godot


Hi all,

Since the release of the prototype, I shifted my focus to another game engine, Godot, including GDScript. Godot is an entirely free and open-source game engine for 2D and 3D games.

I’m moving to the Godot engine partially because of the whole Unity debacle but, most notably, because my new Dell laptop is constantly crashing when it goes into sleep (with Unity open).

I’m using the TLS 4.1.3 version, and so far, I like Godot. It feels lighter, comes in a single executable and is more responsive. For example, when I update a tile outside Godot, the update is immediately visible in the tilemap.

The change from C# (which is still an option, by the way) to GDScript is not a challenge. Most of my code is still in ifs, loops and switches (match in GDScript). Plus, I like the Phyton indentation style.

A small update on the game itself The outside scene is taking form. The scene will become available when the player leaves the apartment (showcases after the prototype). I’m currently focusing on some NPCs that will introduce the plot of the story without stelling precisely what happened.

When I have more to show and tell, I will write another dev blog. See you next time.

Get Advanture Puzzle Game - Prototype

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